Back when SWG was released, the point of the game (from a developer's standpoint) was to create time sinks that would keep the players waiting and grinding and limited - so that they would keep shelling out those subscription dollars and even pay for multiple accounts.  Since we are under no such directives, we've found it prudent to eliminate a lot of the needless time- and space-wasting inconveniences in favor of many quality of life enhancements.

Some of the things you'll find on Tarkin's Revenge:

 

General

  • 500 items per lot of storage, and 20 lots per character
  • Structure status window shows the current/max number of items a building has in it
  • Yaw/Pitch/Roll are enabled
  • You can recolor all your own armor
  • Base inventory has been increased from 80 to 100 items
  • Elite backpacks hold 80 items (up from 50)
  • The /invite command works from anywhere, not just within line of sight
  • Groups can hold up to 50 players
  • Reduced starport and shuttle times
  • You can migrate your own stats, anywhere, anytime
  • Discord/General chat integration: chat with the server from your discord app, or from in-game
  • Removed profession requirements from owning merchant tents, cantinas, hospitals, and theaters
  • Camps are usable by all players
  • Normalized vehicle and creature mount speeds
  • Broken SEAs/skill mods have been removed from the loot tables
  • You can have 3 instances online at once
  • Most things can now pull from your combined cash and bank funds - no more emergency trips to the bank
  • Increased stat caps on Twi'lek stamina, focus and willpower to be more in line with other races
  • Vehicle, pet, and faction pet call times are now 5 seconds
  • Increased the number of vehicles and pets players can store in their datapads

 

Combat

  • 2x XP rate
  • Destroy mission titles are more intuitive, listing the name of the lair
  • You can choose the mission level and direction you want from mission terminals, so you are no longer tied to solo groups
  • You can take up to 3 missions at a time
  • Stimpacks heal mind damage
  • Added medical services terminals, from which you can get buffs, and heal
  • Mission rewards are not split with out of range group members
  • Increased number of uses on powerups to 1,000
  • Greatly increased durability on PSGs
  • Added more dynamic world spawns of the GDK, Gorax, Peko Peko Albatross, and Acklays

 

Crafting

  • Crafting professions are no-grind
  • 1 second craft time on crafting tools
  • 1 second production time in factories
  • Resources stack to 10,000,000
  • Manufacturing schematic limit and crate size are set to 10,000
  • Galaxy Harvester integration: resources are automatically uploaded to Galaxy Harvester at least once per day
  • Recyclers now have more recycled resource categories (fiberplast, inert polymer, crystalline gemstone, amorphous gemstone, inert gas, reactive gas, low grade ore & carbonate ore)
  • Decreased resource requirements for structural modules and walls
  • Greatly increased BER & hopper size on personal & medium harvesters
  • Resource container names now show the specific resource name in the title
  • Bespin Port and Pyollian Cake have no filling
  • Normalized primary/secondary stats of melee and ranged powerups for more predictability in crafting

 

Player Economy

  • Bazaar and vendor listing times are set to 1 year
  • Increased bazaar max price and increased bazaar max listings to 100 items
  • Added item search filter for bazaar & vendors
  • Vendors now skim 5% of sale values (above 10cr) into their maintenance pools (to max of 100,000cr skim), to help avoid vendors running out of maintenance

 

Entertainer

  • Entertainer professions are no-grind and no skill point cost

 

Scout

  • Much improved Wilderness Survival XP and quantities from milking, searching lairs, foraging, medical foraging, and shellfish harvesting
  • Creature hide/bone/meat drops have been greatly improved on the low-dropping animals
  • Increased maximum creature harvesting distance
  • Increased number of uses on traps

 

Bio-Engineer & Creature Handler

  • Increased CH XP rates vs low level creatures
  • Pets grow from baby to full-grown in ten hours
  • DNA sampling takes 4 seconds instead of 9, and can be done as far away as 25 meters
  • Bio-Engineer DNA samples show the name of the creature it was harvested from in the title

Our Story

A bit of background on the long history of the server, beginning from its foundations in pre-Basilisk days.

With screenshots and video of days gone by.

Hardware

For the tech nerds out there, check out our hardware specs.

Donate!

We are grateful for any contributions to help with our ongoing hosting costs or hardware.  Recurring Donation or One-Time Donation